Map 2 of 3
Depot
Three lanes, long sightlines, one contested middle.

The layout
Three lanes between sun-baked buildings. Long A on the west with a door choke, a contested mid with double doors, roofed B tunnels on the east and two crate sites at the north end. You spawn south; the squad holds the north.
The plan, from the game’s own map data
- Tall cover and walls: blocks sight and bullets
- Low cover: hides you when crouched
- Enemy spawn points, numbered
- Belief: where the squad thinks you are
- Squad member and where it looks
- You, or the ghost when you are away

