Shroud

Map 2 of 3

Depot

Three lanes, long sightlines, one contested middle.

Enemy spawns
7
Named zones
10
Size
64 by 64 metres
Depot’s long A lane: sand underfoot between a wooden fence and stucco buildings, a crate stack halfway down.

The layout

Three lanes between sun-baked buildings. Long A on the west with a door choke, a contested mid with double doors, roofed B tunnels on the east and two crate sites at the north end. You spawn south; the squad holds the north.

A siteB sitenorth midlong AA shortmidB tunnelslower tunnel1234567

The plan, from the game’s own map data

  • Tall cover and walls: blocks sight and bullets
  • Low cover: hides you when crouched
  • Enemy spawn points, numbered
  • Belief: where the squad thinks you are
  • Squad member and where it looks
  • You, or the ghost when you are away
Inside Depot’s roofed B tunnels: a narrow plaster corridor lit by one ceiling lamp, crates at the entrance.
The roofed B tunnels on the east side: close range, one lamp.
Depot round over screen reading Round won, one to zero, in front of a red shipping container.
Round won, one to nil. The next round starts on its own.