Shroud

Map 3 of 3

Office

Tight corridors and rooms. Every corner is a fight.

Enemy spawns
7
Named zones
20
Size
64 by 64 metres
Office server room: a row of dark racks with green status lights under a grid ceiling.

The layout

One roofed floor of rooms and corridors: offices on both flanks off two long corridors, open-plan cubicles around a conference room, a break room north and reception south. Doorways everywhere, so any room can be flanked.

north-west officeback hallwaynorth-east officerecords roomwest officecopy roommanager's officewest corridoreast corridorbreak roomconference roomreceptionserver roomkitchenstorage roomIT officewest entrancelobbyeast entrance1234567

The plan, from the game’s own map data

  • Tall cover and walls: blocks sight and bullets
  • Low cover: hides you when crouched
  • Enemy spawn points, numbered
  • Belief: where the squad thinks you are
  • Squad member and where it looks
  • You, or the ghost when you are away
Office west corridor: a long bright hallway with doorways on both sides and ceiling lights running to the far end.
The west corridor: doorways on both sides, nowhere to hide.
A dark conference table in front of a long wall with two doorways under a ceiling grid.
Two doorways, one table: any room in Office can be flanked.

Low and High

The Video tab has four quality presets. Drag across a frame, or focus it and use the arrow keys, to compare Low with High.

The Office cubicles at Low quality
The Office cubicles at High quality
Cubicles at Low and High quality.
The long view down the Office lobby at Low quality
The long view down the Office lobby at High quality
The lobby at Low and High quality.