Map 1 of 3
Foundry
Open industrial yard around a central tower.

The layout
The original arena and a mirror image of itself. Lane walls with a gap at the middle, crates near the tower, pillars in the yards and long low walls by the spawns. Open enough that the squad sees you early, which is when it pays to surround.
The plan, from the game’s own map data
- Tall cover and walls: blocks sight and bullets
- Low cover: hides you when crouched
- Enemy spawn points, numbered
- Belief: where the squad thinks you are
- Squad member and where it looks
- You, or the ghost when you are away

