Shroud

Map 1 of 3

Foundry

Open industrial yard around a central tower.

Enemy spawns
7
Named zones
11
Size
64 by 64 metres
First-person view across Foundry: two rust-green walls frame a long sand-coloured low wall, rifle in hand.

The layout

The original arena and a mirror image of itself. Lane walls with a gap at the middle, crates near the tower, pillars in the yards and long low walls by the spawns. Open enough that the squad sees you early, which is when it pays to surround.

center towernorth yardsouth yardwest laneeast lanenorth-west cornernorth-east cornersouth-west cornersouth-east cornerinner west sideinner east side1234567

The plan, from the game’s own map data

  • Tall cover and walls: blocks sight and bullets
  • Low cover: hides you when crouched
  • Enemy spawn points, numbered
  • Belief: where the squad thinks you are
  • Squad member and where it looks
  • You, or the ghost when you are away
The player fires on Foundry with a red damage vignette around the screen and an enemy at the right wall.
Firing back at the right flank, health at 93.
Foundry HUD with the radio line: Delta, he is at the south yard, left side.
A contact call names the zone and the side.